OpenGL – 2D & 3D Pong

Development, Gaming, Youtube

So in November 2015 I did a Graphics module in which I learnt how to use C++ and OpenGL. I uploaded some footage of the 3D pong in my games portfolio, I have decided to upload separate videos for the pong games as the 2D pong project was unseen. You can find videos below.

Star Fox Zero – What Nintendo animations could be!

Development, Film, Gaming, Personal, Youtube

So Nintendo came out and had a star fox animated episode air in order to promote Star Fox Zero. I have embedded the episode below for you to watch.

I’m going to quickly discuss the potential for Nintendo animated series.

A bunch of Fourth Wall videos + Trailer

Development, Gaming, Personal, Youtube

Hey everyone this is the project I couldn’t really talk about until I handed it in for assessment at my University. Now I can show you a bunch of footage with the newest videos starting first.

Trailer for Fourth Wall

Welcome to Tom Poucher Games!

Development, Gaming, Personal, Youtube

Smash Bros WiiU

As you may know the site first started as tominbound.wordpress.com and featured some less professional content. However as I am nearing the end of my University Career as a Games Computing student I felt like it was time to update the site design, URL and also buy the domain name. So now whenever you want to stop by the site be sure to go to tompouchergames.com to find game development I have done, opinion pieces and reviews.

If you’re trying to get familiar with the new site the footer at the end of the page contains social media along with a trello page, linkedin and a behance portfolio, if you have any inquiries be sure to contact tompouchergames@gmail.com.

Update: Just figured out why https was crossed out and causing warning its because I added the menu buttons as links rather than directly through wordpress pages or posts. All fixed.

-Tom

You can actually download one of my games!

Development, Gaming, Personal, Youtube

So the Global Game Jam 2016 has come and gone, I worked in a group of 3. I was the only coder in the team, whilst the others helped come up with our initial idea. The others also made all the art and some of the sounds. The game jam was 48 hours long, the longest I have ever participated in, of which we used around 24 hours.