Hey everyone! Next world compilation is finally done, please enjoy my version of Flea Pit
– Tom
Hey everyone! Next world compilation is finally done, please enjoy my version of Flea Pit
– Tom
My remake of Plok as part of a self improvement project… is finally complete…
Hey everyone! Next world compilation is finally done, please enjoy my version of Akrillic and the missing cut content that I added!
– Tom
I’ve only gone and added all missing powerups and levels from the game plok. These levels include Breezy Beach, Badream Fens and Brendammi Bog, alongside the powerups Ninja Plok, Robot Plok and Superhero Plok. Enjoy!
There’s a new character, watch for a speedy reveal! The boss is cool too I guess…
Thanks,
Tom
Hey everyone!
I’ve got a batch of new levels I’d like to share from Akrillic. Gohome Cavern and Crashing Rocks, along with its secret vehicle stage. Please take a look, thanks
Tom
First devlog of 2026. Featuring the boss ‘The Womack Spider’ and some 3D modelling.
Second devlog of the year featuring the level ‘Creepy Crag’, new powerups, dynamite and more!
Please check them out!
Thanks,
Tom
Hey! New video up, this was a programming nightmare!
Hey everyone!
I hope you all had a great 2024. Here’s a final devlog for the year which added the Penkinos boss fight to my game. It also added a music remix system to a new pause menu.
Thanks,
Tom
Did you know there are Mario Maker 2 codes in the Plok Comic?! Check them out here!
Thanks,
Tom
Hey everyone! New devlog out! It’s been a while but I hope you enjoy the new level, there’s been a lot of backend changes to make things smoother as well!

Hey there! I avoid notifying Youtube subscribers about shorts as it’s often repeated content. However I’d like to share the level comparisons for Legacy Island . Please take a look.
Mace Cove – https://youtube.com/shorts/hGdGZyjwlmY
Fool’s Gap – https://youtube.com/shorts/6grdMRAKJgo
Zig Zag – https://youtube.com/shorts/6K4ymvdPQqk
Sponge Rocks – https://youtube.com/shorts/W7Yww7Au4-A
Sponge Rocks Secret Stage – https://youtube.com/shorts/B7iPfM-g9L8
Swifty Peaks – https://youtube.com/shorts/HfFMqepVyXE
Log Trail – https://youtube.com/shorts/69BIT8Mo4gg
Crouch Hill – https://youtube.com/shorts/LPLgIA6l0NU
Bobbins Bros – https://youtube.com/shorts/VzZxqqs-tMk

Hey there! I avoid notifying Youtube subscribers about shorts as it’s often repeated content. However I’d like to share the level comparisons for Akrillic. Please take a look.
Garlen Beach – https://youtube.com/shorts/oEh-GbJMgSs
Garlen Beach Secret Stage – https://youtube.com/shorts/0V1M913D9M8
Sleepy Dale – https://youtube.com/shorts/fFO9BdhWAiI
Plok’s House – https://youtube.com/shorts/iLNE6l_oTXY

Hey there! I avoid notifying Youtube subscribers about shorts as it’s often repeated content. However I’d like to share the level comparisons for Cotton Island . Please take a look.
Beach – https://youtube.com/shorts/5U9U1jOvr9k
Beach Secret Stage – https://youtube.com/shorts/iJPn87G0ncE
Bridge – https://youtube.com/shorts/mqjGn5Oj3-U
Columns – https://youtube.com/shorts/9nYjJK-KwUw
Columns Secret Stage – https://youtube.com/shorts/RTSvXKQF_98
Log Falls – https://youtube.com/shorts/hSvc6DUnxbQ
Log Falls Secret Stage – https://youtube.com/shorts/_uD7m19ZmNQ
Rickety Bridge – https://youtube.com/shorts/zCkm3awqw9k
Rickety Bridge Secret Stage – https://youtube.com/shorts/7lxt1yz7l3c
Crazy Cradles – https://youtube.com/shorts/cWMRjz50UE4
Blind Leap – https://youtube.com/shorts/i7E3ZpuumUc
Blind Leap Secret Stage – https://youtube.com/shorts/sDFwIkP-Qls
Bobbins Bros – https://youtube.com/shorts/eunDpUFI1Dc
Hey guys! Check out my new animation, I drew it in Krita (first time using and first time animating) with a Wacom tablet (one without a screen le sad). Let me know what you think!
Hey everyone! Here’s a compilation of all the Legacy Island stages for my Plok fan project. I hope you enjoy it! – Tom
Hey everyone! I’m back with a new devlog. This time we add all of Legacy Island to the game and 2 new characters! Please check it out :)

Here’s a new PLOK Remake Image, now that I’ve got your attention, I’d love it if you can check out my friends twitch channel. He’s just hit the 50 follow milestone needed for Twitch affiliate and I’d love it if you can boost it further if you’re interested. You can find the channel here
Thanks a bunch! See you in the next PLOK update
Tom
Hey everyone! Short and sweet video today, fancied getting another video out sooner rather than later. There’s some slightly wonky audio this time around, but I hope you enjoy the new character selection work and new level.
Thanks,
Tom
Hey,
I’ve just launched a second YouTube channel and I really wanted to highlight the struggles that went into creating the most recent devlog. Feelings of overwhelm, impostor syndrome and lack of motivation. I go into how I managed to overcome these issues on this occasion and talk through what that process was like. It’s different to my normal game dev videos but it’s quite a personal video and I hope you’ll enjoy it as you get to know me better.
Thanks,
Tom
Hey there! I’m back from a *cough* 5 month break and I’m back with a new video featuring new enemies, new platforming mechanics such as rotating platforms. I’ve finished of the garlen beach stage and also finished the new level ‘Sleepy Dale’. Check it out!
Hey everyone! Decided to make a new video of my partial progress into the next level. These new mechanics are still early but I hope you enjoy what I can currently share. This video covers…
I hope you enjoy the video!
– Tom
I’m getting further along with my Plok remake! Here’s all the main levels from world 1. Secret warps/levels may go into a separate future video! Stay tuned for more
Smaller video today as the next level is going to take a lot of time! Here’s a new bonus stage, the start of the next level and more! Enjoy!
I sped through the next bonus stage so decided to double up the content for the next devlog! I hope you enjoy. This devlog has the shell collecting minigame, the jetpack level and more!
Thanks for watching,
Tom :)
New video! Worked on the content for this the last couple days as I’ve been busy the last few weeks! Hopefully you like what’s here for such a short time period! This video focuses on the following
Happy Halloween! I’m unable to do game development for a few weeks due to LIFE. I decided to spend some time quickly before I’m busy to make this art work to celebrate Halloween. We’ve got PLOK as Ghost Rider, The Bobbin Bros as Joker and Batman, two of the undead fish enemies as a ghost and a bat, the Sprout wearing a pumpkin mask and Rockyfella dressed up as Frankenstein. We’re burning the in game logs because they’ve caused too many deaths catching us off guard. The bike PLOK is riding is from some mock up art that hasn’t been implemented for the motor bike stages. Ground tiles taken from the latest devlog (though currently unused). Water was just hue shifted.
Read more: Happy Halloween – PLOK! RemakeCouple of minor bits I’ve done while I’ve got time before my big busy calendar block.
– Updated Profile Picture and Banner art on the YouTube Channel
– Added score popups for defeating enemies, see this short to see it in action
– Scheduled side by side level comparisons on Mondays and Weds each week ending on the 22nd November for currently made levels.
– You can see a bunch of extra material if you join the discord here.
Squeezing out a new PLOK devlog! I’m remaking the SNES game PLOK in the Unity game engine. This video covers adding a new secret stage. I’ve cut the intro this time in an attempt to keep the pace up and maintain watch time. A lot of different editing experiments in this one. Main things covered in the video are helicopters, sea mine looking enemies, new art, pause screen updates, loading transitions and warps on the world map.
Here’s a compilation of the progress I’ve made so far in my remake of PLOK from the Super Nintendo. The remake is being made in Unity to help me learn new skills. Not intended for release.
Hey everyone! New devlog today, c0ntinuing to polish the first world from PLOK. Cotton Island. Quite a delay since the last video due to various things and covid. This devlog goes through creating a world map (with unlockable levels and backtracking, similar to a super mario bros game), custom font, scoring system and tweaks to the boss when they take damage to be more in line with the original game. There’s a discord available in the videos description for more regular updates and feedback. Hope you enjoy!
Hey everyone! New devlog today, wrapping up the first pass of the first world from PLOK. Cotton Island. I hope you liked my implementation of the boss. It was difficult to implement. Stay tuned for more!
A new PLOK Remake Devlog is among us. This time making a linux build to play on Steam Deck, adding new levels and moving platforms! Moving platforms were challenging, next time we will be looking at the first boss!
I took part in the GMTK 2023 game jam. The theme was ‘Roles Reversed’. I made a WarioWare game where you setup the microgames to fail the computer/AI player. Here’s my devlog!
What do you mean you don’t know who Bario is? BarioWare: Swap is my entry to the Game Makers Toolkit Game Jam for 2023. The theme was Roles Reversed.

The examples given for this theme in its announcement video were;

I applied the theme to WarioWare which became WarioWare but you’re in control of the microgames, now while a WarioWare game already exists where you make games (WarioWare DIY) I decided to make a game that instead has you modifying and setting up existing microgames to maximise your chances of defeating the player (The AI).
An example from the game includes a microgame where the AI is trying to pop balloons within 5 seconds, in this example you get 5 seconds to spread out the balloons as much as possible so the AI can’t click them all fast enough.
You can play the game for free on itch.io, if you’re also taking place in the GMTK Game Jam, why not give BarioWare a rating while the submission page is still open? Thanks
itch.io Page: https://tompouchergames.itch.io/barioware-swap
Submission/Rating Page: https://itch.io/jam/gmtk-2023/rate/2155728
Hey everyone, I’m looking to get back into game more regular game development videos. To start this off I thought it would be fun to parody a Nintendo Direct and do my own set of announcements mostly related to new games and updates to old ones with a few channel updates thrown in for good measure. The direct only has 4 minutes of runtime (Please Understand) thought its quite dense on content and to the point! A new devlog series will air straight after the presentation and a few other goodies will also be available shortly after. Hope to see you there!
I’ve had a presence on YouTube since in some format since 2011. Around this age I assumed all the content I put out was great and would share it with people at school to the point of adding everyone in my friends list into a chat and sending out a video link to my comedy series “life sucks”, I did podcasts and even sang on YouTube on the same channel. My sense of embarrassment didn’t seem to be present.
Continue reading “Learning to be OPEN about my YouTube Channel”I’ve just created a new game ‘Protect The Green’, this was created for a game jam where the theme was ‘green’. I wanted to come up with something different and I’d never tried to do a game with fake 3d height before so it was very challenging. It was also a step up from my current ongoing 16×16 project that is side scrolling to a 4 directional 32×32 project. I’m glad I ended up scrapping 8 directional movement art as this would have been a lot more work!
Play the game here: https://tompouchergames.itch.io/protect-the-green

I recently entered the Weekly Game Jam 210 with another developer. The theme was fragments, we created a game about knocking fragmented space debris into the correct collection zones. We had quite a lot of fun creating levels for this game as we were able to combine a lot of our systems in the later levels. It’s fully free on itch.io and can be played in browser or downloaded here. https://tompouchergames.itch.io/fragmented-space
You can watch the trailer here.
This year I attempted something I had never attempted before. A month long game jam. This game jam requires your project to be open source and I teamed up with two other programmers to make a game for this game jam. The theme of the game jam was ‘MoonShot’. Please check out the trailer above.
You can play the game here: https://tompouchergames.itch.io/beyond-the-crater
You can find the source code here: https://github.com/tomaustin700/GameOff2020
Hello, I’ve decided to make Hold The Throne open source in celebration of it’s new update! Hope you enjoy. (don’t judge my bad code too much). See previous posts on update and how to play it.





I’ve recently started doing dev challenges with another content creator on instagram. These challenge are game development challenges. I don’t currently have an active project so for the last two challenges I’ve been posting dev logs on my instagram and created a new level for ‘Hold The Throne’ an old game jam project of mine. There is now a bonus stage complete with 2 new enemies, 1 new boss, new background sprites, new music and there is also a new main menu. Here’s the trailer for the update and you can play it for free here. https://tompouchergames.itch.io/hold-the-throne
You can find my instagram here. https://www.instagram.com/pouch_nation
Hold The Throne was creating for the Weekly Game Jam 150 taking place on itch.io last week. The Theme was ‘You’re The Enemy’ I interpreted this as you being able to cause damage to the player, just as enemies can. I decided to go with the idea of your projectiles bouncing and wrapping screens. These projectiles could hit you in the back and damage you similar to an enemy. You can play this in the browser for free here.
I decided to take part in a Game Jam for the first time in a while. This was my first solo Game Jam, in which I roughly spent a couple of days on. The personal gains for this Game Jam were to motivate me to create a game for the first time in a while by forcing myself to stick to a theme and see it through to the end. Devil’s Diner is a memory game about ordering food.
Hello, It’s been about 18 months since I’ve started a game project due to finishing University and starting a full time job. That’s why I decided a game jam was the best way to reignite my creativity and motivation. I chose the GMTK game jam as it was hosted by Mark Brown of Game Maker’s toolkit who has a brilliant Youtube series on game design. The theme of the game jam was ‘Genre without mechanic’. This means that the game needed to be based on a genre and take away a key gameplay mechanic such as shooting in a first person shooter or not having the ability to jump in a platformer.
*This is not a paid promotion*
If you’re interested in Unity development you may be interested in the Unity Neon Challenge and Deep Street. Xeno Gaming got in touch with me through the contact form on the site (which I recommend you do if you want me to talk about something I might be interested in, or general enquiries) and what they have shown me is very impressive. Just take a glance at the neon lit streets in the video below, is simply breathtaking. If you’re interested in more details read on.
Continue reading “Take a look at Deep Street (Unity Neon Challenge)”

Hey everyone! So a recent project I started with some friends was a movie, tv show and games review website called Online Media Review. It’s already starting to take off and I would really appreciate anyone that takes a few seconds to check out the site and what its offering. Feedback would be fantastic which can be given through the contact section on the website or by commenting on this article. Check out the site by clicking here.

It’s time for a small site upgrade moving forward. As of today you will notice the blog has changed in appearance and some functionality. I hope you enjoy these changes. I would like to post more often so make sure to be active within the community as it helps out a lot.
Thanks,
Tom
The 1.5.0 update has been split up into smaller updates as I wanted to get the uncapped frame rate update and more accurate timer out as soon as possible. There is also a new logo on the store page you can see below.

Thanks,
Tom