I’ve had a presence on YouTube since in some format since 2011. Around this age I assumed all the content I put out was great and would share it with people at school to the point of adding everyone in my friends list into a chat and sending out a video link to my comedy series “life sucks”, I did podcasts and even sang on YouTube on the same channel. My sense of embarrassment didn’t seem to be present.Continue reading “Learning to be OPEN about my YouTube Channel”
I’ve just created a new game ‘Protect The Green’, this was created for a game jam where the theme was ‘green’. I wanted to come up with something different and I’d never tried to do a game with fake 3d height before so it was very challenging. It was also a step up from my current ongoing 16×16 project that is side scrolling to a 4 directional 32×32 project. I’m glad I ended up scrapping 8 directional movement art as this would have been a lot more work!
Play the game here: https://tompouchergames.itch.io/protect-the-green
I recently entered the Weekly Game Jam 210 with another developer. The theme was fragments, we created a game about knocking fragmented space debris into the correct collection zones. We had quite a lot of fun creating levels for this game as we were able to combine a lot of our systems in the later levels. It’s fully free on itch.io and can be played in browser or downloaded here. https://tompouchergames.itch.io/fragmented-space
You can watch the trailer here.
This year I attempted something I had never attempted before. A month long game jam. This game jam requires your project to be open source and I teamed up with two other programmers to make a game for this game jam. The theme of the game jam was ‘MoonShot’. Please check out the trailer above.
Hello, I’ve decided to make Hold The Throne open source in celebration of it’s new update! Hope you enjoy. (don’t judge my bad code too much). See previous posts on update and how to play it.
I’ve recently started doing dev challenges with another content creator on instagram. These challenge are game development challenges. I don’t currently have an active project so for the last two challenges I’ve been posting dev logs on my instagram and created a new level for ‘Hold The Throne’ an old game jam project of mine. There is now a bonus stage complete with 2 new enemies, 1 new boss, new background sprites, new music and there is also a new main menu. Here’s the trailer for the update and you can play it for free here. https://tompouchergames.itch.io/hold-the-throne
You can find my instagram here. https://www.instagram.com/pouch_nation
Hold The Throne was creating for the Weekly Game Jam 150 taking place on itch.io last week. The Theme was ‘You’re The Enemy’ I interpreted this as you being able to cause damage to the player, just as enemies can. I decided to go with the idea of your projectiles bouncing and wrapping screens. These projectiles could hit you in the back and damage you similar to an enemy. You can play this in the browser for free here.
I decided to take part in a Game Jam for the first time in a while. This was my first solo Game Jam, in which I roughly spent a couple of days on. The personal gains for this Game Jam were to motivate me to create a game for the first time in a while by forcing myself to stick to a theme and see it through to the end. Devil’s Diner is a memory game about ordering food.
Hello, It’s been about 18 months since I’ve started a game project due to finishing University and starting a full time job. That’s why I decided a game jam was the best way to reignite my creativity and motivation. I chose the GMTK game jam as it was hosted by Mark Brown of Game Maker’s toolkit who has a brilliant Youtube series on game design. The theme of the game jam was ‘Genre without mechanic’. This means that the game needed to be based on a genre and take away a key gameplay mechanic such as shooting in a first person shooter or not having the ability to jump in a platformer.
*This is not a paid promotion*
If you’re interested in Unity development you may be interested in the Unity Neon Challenge and Deep Street. Xeno Gaming got in touch with me through the contact form on the site (which I recommend you do if you want me to talk about something I might be interested in, or general enquiries) and what they have shown me is very impressive. Just take a glance at the neon lit streets in the video below, is simply breathtaking. If you’re interested in more details read on.
Hey everyone! So a recent project I started with some friends was a movie, tv show and games review website called Online Media Review. It’s already starting to take off and I would really appreciate anyone that takes a few seconds to check out the site and what its offering. Feedback would be fantastic which can be given through the contact section on the website or by commenting on this article. Check out the site by clicking here.
It’s time for a small site upgrade moving forward. As of today you will notice the blog has changed in appearance and some functionality. I hope you enjoy these changes. I would like to post more often so make sure to be active within the community as it helps out a lot.
The 1.5.0 update has been split up into smaller updates as I wanted to get the uncapped frame rate update and more accurate timer out as soon as possible. There is also a new logo on the store page you can see below.
It’s been a while, I’ve just finished my University course and I am awaiting results. In the meantime I’ve thought about additions and improvements to Run Tapper. For version 1.5.0 I intended to implement or question the additions of the following. If an item has (?) beside it then I am considering adding it as a feature and any comments as to whether it should be implemented are greatly appreciated.
- Menu Music (?) – Annoying after long periods ie Level editor?
- In Game Music (?) – Not sure if this would become jarring if music was added to level generation as the game is fast paced. Perhaps dependant on movement speed.
- Revised Audio for surfaces
- Performance enhancements – raise from locked 30fps to locked 60fps