Breaking into World 2! Adding Fleas, Hornets & More!

Hey everyone! Decided to make a new video of my partial progress into the next level. These new mechanics are still early but I hope you enjoy what I can currently share. This video covers…

  • New Collectibles (exclusive to PC Remake)
  • Fleas & Flea Eggs
  • Hornets
  • Orson (Jetpack Enemy)

I hope you enjoy the video!
– Tom

Happy Halloween – PLOK! Remake

Happy Halloween! I’m unable to do game development for a few weeks due to LIFE. I decided to spend some time quickly before I’m busy to make this art work to celebrate Halloween. We’ve got PLOK as Ghost Rider, The Bobbin Bros as Joker and Batman, two of the undead fish enemies as a ghost and a bat, the Sprout wearing a pumpkin mask and Rockyfella dressed up as Frankenstein. We’re burning the in game logs because they’ve caused too many deaths catching us off guard. The bike PLOK is riding is from some mock up art that hasn’t been implemented for the motor bike stages. Ground tiles taken from the latest devlog (though currently unused). Water was just hue shifted.

Read more: Happy Halloween – PLOK! Remake

Couple of minor bits I’ve done while I’ve got time before my big busy calendar block.
– Updated Profile Picture and Banner art on the YouTube Channel

– Added score popups for defeating enemies, see this short to see it in action
– Scheduled side by side level comparisons on Mondays and Weds each week ending on the 22nd November for currently made levels.
– You can see a bunch of extra material if you join the discord here.

PLOK Remake: Secret Level, Helicopters & More

Squeezing out a new PLOK devlog! I’m remaking the SNES game PLOK in the Unity game engine. This video covers adding a new secret stage. I’ve cut the intro this time in an attempt to keep the pace up and maintain watch time. A lot of different editing experiments in this one. Main things covered in the video are helicopters, sea mine looking enemies, new art, pause screen updates, loading transitions and warps on the world map.

PLOK Remake: Creating a World Map

Hey everyone! New devlog today, c0ntinuing to polish the first world from PLOK. Cotton Island. Quite a delay since the last video due to various things and covid. This devlog goes through creating a world map (with unlockable levels and backtracking, similar to a super mario bros game), custom font, scoring system and tweaks to the boss when they take damage to be more in line with the original game. There’s a discord available in the videos description for more regular updates and feedback. Hope you enjoy!

Adding POWERUPS and ENEMIES

Finally, after 5 months I’ve uploaded a new devlog on the PLOK remake. A few weeks after the original I started procrastinating how to do powerups in a way that would allow me to add lots of them. Around a month ago I pushed through this and prepared some content for YouTube shorts and now I’m ready to present a dive into the next few levels. I hope you enjoy :)

I Made A WarioWare Inspired Game in 48 Hours (GMTK 2023 Game Jam)

What do you mean you don’t know who Bario is? BarioWare: Swap is my entry to the Game Makers Toolkit Game Jam for 2023. The theme was Roles Reversed.

Logo/Theme art not created by me, taken from the GMTK Game Jam itch.io page

The examples given for this theme in its announcement video were;

  • Angry Birds where you build the towers instead of knocking them down
  • Pong where you play as the ball instead of the paddle
  • Tetris where you control the board/environment instead of the falling blocks
WarioWare DIY – A childhood favourite of mine

I applied the theme to WarioWare which became WarioWare but you’re in control of the microgames, now while a WarioWare game already exists where you make games (WarioWare DIY) I decided to make a game that instead has you modifying and setting up existing microgames to maximise your chances of defeating the player (The AI).

The AI popping the balloons

An example from the game includes a microgame where the AI is trying to pop balloons within 5 seconds, in this example you get 5 seconds to spread out the balloons as much as possible so the AI can’t click them all fast enough.

The human player filling the chest so the AI can empty it

You can play the game for free on itch.io, if you’re also taking place in the GMTK Game Jam, why not give BarioWare a rating while the submission page is still open? Thanks

itch.io Page: https://tompouchergames.itch.io/barioware-swap

Submission/Rating Page: https://itch.io/jam/gmtk-2023/rate/2155728

Game Dev Direct – February 2023 (TomInbound Direct)

Hey everyone, I’m looking to get back into game more regular game development videos. To start this off I thought it would be fun to parody a Nintendo Direct and do my own set of announcements mostly related to new games and updates to old ones with a few channel updates thrown in for good measure. The direct only has 4 minutes of runtime (Please Understand) thought its quite dense on content and to the point! A new devlog series will air straight after the presentation and a few other goodies will also be available shortly after. Hope to see you there!

Learning to be OPEN about my YouTube Channel

I’ve had a presence on YouTube since in some format since 2011. Around this age I assumed all the content I put out was great and would share it with people at school to the point of adding everyone in my friends list into a chat and sending out a video link to my comedy series “life sucks”, I did podcasts and even sang on YouTube on the same channel. My sense of embarrassment didn’t seem to be present.

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Protect The Green – Trailer (Zombies & Golf)

Trailer for Protect The Green

I’ve just created a new game ‘Protect The Green’, this was created for a game jam where the theme was ‘green’. I wanted to come up with something different and I’d never tried to do a game with fake 3d height before so it was very challenging. It was also a step up from my current ongoing 16×16 project that is side scrolling to a 4 directional 32×32 project. I’m glad I ended up scrapping 8 directional movement art as this would have been a lot more work!

Play the game here: https://tompouchergames.itch.io/protect-the-green

Fragmented Space – Free on itch.io

I recently entered the Weekly Game Jam 210 with another developer. The theme was fragments, we created a game about knocking fragmented space debris into the correct collection zones. We had quite a lot of fun creating levels for this game as we were able to combine a lot of our systems in the later levels. It’s fully free on itch.io and can be played in browser or downloaded here. https://tompouchergames.itch.io/fragmented-space

You can watch the trailer here.

Beyond The Crater (Free To Play/Open Source)

Submission Day Trailer for the GitHub Game Off 2020 Game Jam

This year I attempted something I had never attempted before. A month long game jam. This game jam requires your project to be open source and I teamed up with two other programmers to make a game for this game jam. The theme of the game jam was ‘MoonShot’. Please check out the trailer above.

You can play the game here: https://tompouchergames.itch.io/beyond-the-crater
You can find the source code here: https://github.com/tomaustin700/GameOff2020

Hold The Throne – New Bonus Stage (Play Free)

Update trailer for Hold The Throne

I’ve recently started doing dev challenges with another content creator on instagram. These challenge are game development challenges. I don’t currently have an active project so for the last two challenges I’ve been posting dev logs on my instagram and created a new level for ‘Hold The Throne’ an old game jam project of mine. There is now a bonus stage complete with 2 new enemies, 1 new boss, new background sprites, new music and there is also a new main menu. Here’s the trailer for the update and you can play it for free here. https://tompouchergames.itch.io/hold-the-throne

You can find my instagram here. https://www.instagram.com/pouch_nation

Hold The Throne – Trailer (Weekly Game Jam 150)

Hold The Throne was creating for the Weekly Game Jam 150 taking place on itch.io last week. The Theme was ‘You’re The Enemy’ I interpreted this as you being able to cause damage to the player, just as enemies can. I decided to go with the idea of your projectiles bouncing and wrapping screens. These projectiles could hit you in the back and damage you similar to an enemy. You can play this in the browser for free here.

Devil’s Diner – Weekly Game Jam 95

I decided to take part in a Game Jam for the first time in a while. This was my first solo Game Jam, in which I roughly spent a couple of days on. The personal gains for this Game Jam were to motivate me to create a game for the first time in a while by forcing myself to stick to a theme and see it through to the end. Devil’s Diner is a memory game about ordering food.

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GMTK 2018 Game Jam – VacPac

Hello, It’s been about 18 months since I’ve started a game project due to finishing University and starting a full time job. That’s why I decided a game jam was the best way to reignite my creativity and motivation. I chose the GMTK game jam as it was hosted by Mark Brown of Game Maker’s toolkit who has a brilliant Youtube series on game design. The theme of the game jam was ‘Genre without mechanic’. This means that the game needed to be based on a genre and take away a key gameplay mechanic such as shooting in a first person shooter or not having the ability to jump in a platformer.

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Take a look at Deep Street (Unity Neon Challenge)

*This is not a paid promotion*

If you’re interested in Unity development you may be interested in the Unity Neon Challenge and Deep Street. Xeno Gaming got in touch with me through the contact form on the site (which I recommend you do if you want me to talk about something I might be interested in, or general enquiries) and what they have shown me is very impressive. Just take a glance at the neon lit streets in the video below, is simply breathtaking. If you’re interested in more details read on.

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(No Longer Active) Check out my other site! Online Media Review – Films, TV Shows, Games…

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Hey everyone! So a recent project I started with some friends was a movie, tv show and games review website called Online Media Review. It’s already starting to take off and I would really appreciate anyone that takes a few seconds to check out the site and what its offering. Feedback would be fantastic which can be given through the contact section on the website or by commenting on this article. Check out the site by clicking here.

Run Tapper – Next Update Plans

Hello all!

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It’s been a while, I’ve just finished my University course and I am awaiting results. In the meantime I’ve thought about additions and improvements to Run Tapper. For version 1.5.0 I intended to implement or question the additions of the following. If an item has (?) beside it then I am considering adding it as a feature and any comments as to whether it should be implemented are greatly appreciated.

  • Menu Music (?) – Annoying after long periods ie Level editor?
  • In Game Music (?) – Not sure if this would become jarring if music was added to level generation as the game is fast paced. Perhaps dependant on movement speed.
  • Revised Audio for surfaces
  • Performance enhancements – raise from locked 30fps to locked 60fps

Continue reading “Run Tapper – Next Update Plans”