A bunch of Fourth Wall videos + Trailer

Hey everyone this is the project I couldn’t really talk about until I handed it in for assessment at my University. Now I can show you a bunch of footage with the newest videos starting first.

Trailer for Fourth Wall

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Introducing Best Posts & Site Changes

VG0195 Luigi Shocked Scream

Hey everyone!
Just running through a bunch of exciting new site changes!

Best Posts introduces a way of archiving some of my favourite posts that I have done or most useful. This will hopefully give the posts that I have spent the most time on extra views and also prevent reposting as I will update these posts.

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Game Design: My Idea Generator

game-genre

So I came up with a system last year which I used for a period of time over summer. It allows you to come up with self created ideas which should be triggered by asking you simple questions. I managed to come up with a few ideas I might share one day using this system I made.

Run through the questions below using an existing genre to get some ideas.  Continue reading “Game Design: My Idea Generator”

Welcome to Tom Poucher Games!

Smash Bros WiiU

As you may know the site first started as tominbound.wordpress.com and featured some less professional content. However as I am nearing the end of my University Career as a Games Computing student I felt like it was time to update the site design, URL and also buy the domain name. So now whenever you want to stop by the site be sure to go to tompouchergames.com to find game development I have done, opinion pieces and reviews.

If you’re trying to get familiar with the new site the footer at the end of the page contains social media along with a trello page, linkedin and a behance portfolio, if you have any inquiries be sure to contact tompouchergames@gmail.com.

Update: Just figured out why https was crossed out and causing warning its because I added the menu buttons as links rather than directly through wordpress pages or posts. All fixed.

-Tom

You can actually download one of my games!

So the Global Game Jam 2016 has come and gone, I worked in a group of 3. I was the only coder in the team, whilst the others helped come up with our initial idea. The others also made all the art and some of the sounds. The game jam was 48 hours long, the longest I have ever participated in, of which we used around 24 hours.

Continue reading “You can actually download one of my games!”