The 1.5.0 update has been split up into smaller updates as I wanted to get the uncapped frame rate update and more accurate timer out as soon as possible. There is also a new logo on the store page you can see below.
Thanks,
Tom
The 1.5.0 update has been split up into smaller updates as I wanted to get the uncapped frame rate update and more accurate timer out as soon as possible. There is also a new logo on the store page you can see below.
Thanks,
Tom
Hello all!
It’s been a while, I’ve just finished my University course and I am awaiting results. In the meantime I’ve thought about additions and improvements to Run Tapper. For version 1.5.0 I intended to implement or question the additions of the following. If an item has (?) beside it then I am considering adding it as a feature and any comments as to whether it should be implemented are greatly appreciated.
Listed below are the full patch notes for RunTapper – not available on the Google Play store page. https://play.google.com/store/apps/details?id=com.TomPoucherGames.RunTapper
Added Spin platform (cactus)
Added Evil Dirt
Added graves
Added Ghost Turret
New features shown in the trailer, you can download the app from Google Play.
https://play.google.com/store/apps/details?id=com.TomPoucherGames.RunTapper
This is my first ever game to be publicly available so please do me a massive favour and give it a go, leave a review and share it with your friends. I plan to continuously update the game to add new features (last main update was online leaderboards and achievements). It’s completely free with no ads and to be able to effectively use it for my portfolio I’ve got to get that install number growing so it would help me out tremendously if you took a look!
Gameplay mechanics include:-
Thanks,
Tom
A ton of Run Tapper videos! Run tapper is a mobile game I am developing for android, stay tuned for more information =)
-Tom
Puzzle Platformer – A boy and his blob – Nintendo Wii
This post was made using my game idea generator. I’m going to be doing “runs” with the idea generator to give you an idea of it’s usage. Today I’ll be using Platform Games as my genre.
My haunted house Mario Maker course.
As a student doing a computer games course I can’t help but wonder how the Games Industry is going to change over the years. When you think about what the first developers were like, you picture coders that went from creating games from scratch. In the present we have many different game engines to use, should we choose to do so. These programmers have such a vast knowledge and they came up with unique ideas and pushed a lot of genres forward. It’s becoming increasingly difficult though not impossible to come up with new genres and ideas.
Continue reading “Super Mario Maker as a toolset for future developers”
Here’s some footage of the University Assignment I did, the assignment was to recreate an old game, add multiplayer and do it using nothing but SDL2 and C++. Here’s mine below.