I decided to take part in a Game Jam for the first time in a while. This was my first solo Game Jam, in which I roughly spent a couple of days on. The personal gains for this Game Jam were to motivate me to create a game for the first time in a while by forcing myself to stick to a theme and see it through to the end. Devil’s Diner is a memory game about ordering food.
Today I released a puzzle game called “Color Dome” for Android on the Google Play Store. The game is a high score style game and you must rotate the planet to find the correct colours.
It’s been a while, I’ve just finished my University course and I am awaiting results. In the meantime I’ve thought about additions and improvements to Run Tapper. For version 1.5.0 I intended to implement or question the additions of the following. If an item has (?) beside it then I am considering adding it as a feature and any comments as to whether it should be implemented are greatly appreciated.
- Menu Music (?) – Annoying after long periods ie Level editor?
- In Game Music (?) – Not sure if this would become jarring if music was added to level generation as the game is fast paced. Perhaps dependant on movement speed.
- Revised Audio for surfaces
- Performance enhancements – raise from locked 30fps to locked 60fps
Happy New Year everyone! 2016 should be a blast, hopefully more projects will come out this year and I will be able to do a year in industry in the second half of 2016 and really get on course to being a developer for a company. I hope you all enjoy the new year and that plenty of great games release =)
Sorry I haven’t posted an update in a while, mainly because there hasn’t been a lot added, it’s mainly been research but please take a look!
I hope you enjoyed, feel free to leave any feedback in the comments!