I’ve had a presence on YouTube since in some format since 2011. Around this age I assumed all the content I put out was great and would share it with people at school to the point of adding everyone in my friends list into a chat and sending out a video link to my comedy series “life sucks”, I did podcasts and even sang on YouTube on the same channel. My sense of embarrassment didn’t seem to be present.Continue reading “Learning to be OPEN about my YouTube Channel”
I’ve recently started doing dev challenges with another content creator on instagram. These challenge are game development challenges. I don’t currently have an active project so for the last two challenges I’ve been posting dev logs on my instagram and created a new level for ‘Hold The Throne’ an old game jam project of mine. There is now a bonus stage complete with 2 new enemies, 1 new boss, new background sprites, new music and there is also a new main menu. Here’s the trailer for the update and you can play it for free here. https://tompouchergames.itch.io/hold-the-throne
You can find my instagram here. https://www.instagram.com/pouch_nation
This post was made using my game idea generator. I’m going to be doing “runs” with the idea generator to give you an idea of it’s usage. Today I’ll be using RPG as my genre.
Hey everyone this is the project I couldn’t really talk about until I handed it in for assessment at my University. Now I can show you a bunch of footage with the newest videos starting first.
Trailer for Fourth Wall
Decided to look into the potential for a Dual Shooter sequel, this time developed with mobile in mind instead of being ported later. The prototype is being developed for android, the video shows the use of the accelerometer and touch screen to control the ship.
Here’s a look at some of my projects including those I am currently working on =)
Thanks for watching and feel free to recommend any project ideas or genres you’d like to see me tackle.
So the Global Game Jam 2016 has come and gone, I worked in a group of 3. I was the only coder in the team, whilst the others helped come up with our initial idea. The others also made all the art and some of the sounds. The game jam was 48 hours long, the longest I have ever participated in, of which we used around 24 hours.
This video is all about how I came up with the designs for DualShooter, due to my current place I am unable to speak as loud or enthusiastically, I hope you enjoy despite these issues!
Happy New Year everyone! 2016 should be a blast, hopefully more projects will come out this year and I will be able to do a year in industry in the second half of 2016 and really get on course to being a developer for a company. I hope you all enjoy the new year and that plenty of great games release =)
- Added MiniMap, a new map, terrain, water, better physics and boost pads!
- Tweaked Player Camera Order