This year I attempted something I had never attempted before. A month long game jam. This game jam requires your project to be open source and I teamed up with two other programmers to make a game for this game jam. The theme of the game jam was ‘MoonShot’. Please check out the trailer above.
Hold The Throne was creating for the Weekly Game Jam 150 taking place on itch.io last week. The Theme was ‘You’re The Enemy’ I interpreted this as you being able to cause damage to the player, just as enemies can. I decided to go with the idea of your projectiles bouncing and wrapping screens. These projectiles could hit you in the back and damage you similar to an enemy. You can play this in the browser for free here.
I decided to take part in a Game Jam for the first time in a while. This was my first solo Game Jam, in which I roughly spent a couple of days on. The personal gains for this Game Jam were to motivate me to create a game for the first time in a while by forcing myself to stick to a theme and see it through to the end. Devil’s Diner is a memory game about ordering food.
This video is all about how I came up with the designs for DualShooter, due to my current place I am unable to speak as loud or enthusiastically, I hope you enjoy despite these issues!
- Added MiniMap, a new map, terrain, water, better physics and boost pads!
- Tweaked Player Camera Order
So as you know I do a games computing course, and I now use Unity for my work, however I haven’t always used unity and I’m going to briefly run through how I’ve made games in the past and what you can do to get started!
It’s been a while since I added another enemy into Project Conquer so today I added Spiders, currently they attack the same as any ground NPC although they have little health and attack in swarms! They should drop silk in the future :) Read on for more additions!