Learning to be OPEN about my YouTube Channel

I’ve had a presence on YouTube since in some format since 2011. Around this age I assumed all the content I put out was great and would share it with people at school to the point of adding everyone in my friends list into a chat and sending out a video link to my comedy series “life sucks”, I did podcasts and even sang on YouTube on the same channel. My sense of embarrassment didn’t seem to be present.

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Fragmented Space – Free on itch.io

I recently entered the Weekly Game Jam 210 with another developer. The theme was fragments, we created a game about knocking fragmented space debris into the correct collection zones. We had quite a lot of fun creating levels for this game as we were able to combine a lot of our systems in the later levels. It’s fully free on itch.io and can be played in browser or downloaded here. https://tompouchergames.itch.io/fragmented-space

You can watch the trailer here.

Beyond The Crater (Free To Play/Open Source)

Submission Day Trailer for the GitHub Game Off 2020 Game Jam

This year I attempted something I had never attempted before. A month long game jam. This game jam requires your project to be open source and I teamed up with two other programmers to make a game for this game jam. The theme of the game jam was ‘MoonShot’. Please check out the trailer above.

You can play the game here: https://tompouchergames.itch.io/beyond-the-crater
You can find the source code here: https://github.com/tomaustin700/GameOff2020

Hold The Throne – Trailer (Weekly Game Jam 150)

Hold The Throne was creating for the Weekly Game Jam 150 taking place on itch.io last week. The Theme was ‘You’re The Enemy’ I interpreted this as you being able to cause damage to the player, just as enemies can. I decided to go with the idea of your projectiles bouncing and wrapping screens. These projectiles could hit you in the back and damage you similar to an enemy. You can play this in the browser for free here.

Devil’s Diner – Weekly Game Jam 95

I decided to take part in a Game Jam for the first time in a while. This was my first solo Game Jam, in which I roughly spent a couple of days on. The personal gains for this Game Jam were to motivate me to create a game for the first time in a while by forcing myself to stick to a theme and see it through to the end. Devil’s Diner is a memory game about ordering food.

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