Hey everyone! Next world compilation is finally done, please enjoy my version of Flea Pit
– Tom
Hey everyone! Next world compilation is finally done, please enjoy my version of Flea Pit
– Tom
Hey everyone!
I’ve got a batch of new levels I’d like to share from Akrillic. Gohome Cavern and Crashing Rocks, along with its secret vehicle stage. Please take a look, thanks
Tom
Hey! New video up, this was a programming nightmare!
Hey everyone!
I hope you all had a great 2024. Here’s a final devlog for the year which added the Penkinos boss fight to my game. It also added a music remix system to a new pause menu.
Thanks,
Tom

Here’s a new PLOK Remake Image, now that I’ve got your attention, I’d love it if you can check out my friends twitch channel. He’s just hit the 50 follow milestone needed for Twitch affiliate and I’d love it if you can boost it further if you’re interested. You can find the channel here
Thanks a bunch! See you in the next PLOK update
Tom
Hey,
I’ve just launched a second YouTube channel and I really wanted to highlight the struggles that went into creating the most recent devlog. Feelings of overwhelm, impostor syndrome and lack of motivation. I go into how I managed to overcome these issues on this occasion and talk through what that process was like. It’s different to my normal game dev videos but it’s quite a personal video and I hope you’ll enjoy it as you get to know me better.
Thanks,
Tom
Hey there! I’m back from a *cough* 5 month break and I’m back with a new video featuring new enemies, new platforming mechanics such as rotating platforms. I’ve finished of the garlen beach stage and also finished the new level ‘Sleepy Dale’. Check it out!
I sped through the next bonus stage so decided to double up the content for the next devlog! I hope you enjoy. This devlog has the shell collecting minigame, the jetpack level and more!
Thanks for watching,
Tom :)
Hello, It’s been about 18 months since I’ve started a game project due to finishing University and starting a full time job. That’s why I decided a game jam was the best way to reignite my creativity and motivation. I chose the GMTK game jam as it was hosted by Mark Brown of Game Maker’s toolkit who has a brilliant Youtube series on game design. The theme of the game jam was ‘Genre without mechanic’. This means that the game needed to be based on a genre and take away a key gameplay mechanic such as shooting in a first person shooter or not having the ability to jump in a platformer.
*This is not a paid promotion*
If you’re interested in Unity development you may be interested in the Unity Neon Challenge and Deep Street. Xeno Gaming got in touch with me through the contact form on the site (which I recommend you do if you want me to talk about something I might be interested in, or general enquiries) and what they have shown me is very impressive. Just take a glance at the neon lit streets in the video below, is simply breathtaking. If you’re interested in more details read on.
Continue reading “Take a look at Deep Street (Unity Neon Challenge)”