Hello, It’s been about 18 months since I’ve started a game project due to finishing University and starting a full time job. That’s why I decided a game jam was the best way to reignite my creativity and motivation. I chose the GMTK game jam as it was hosted by Mark Brown of Game Maker’s toolkit who has a brilliant Youtube series on game design. The theme of the game jam was ‘Genre without mechanic’. This means that the game needed to be based on a genre and take away a key gameplay mechanic such as shooting in a first person shooter or not having the ability to jump in a platformer.
*This is not a paid promotion*
If you’re interested in Unity development you may be interested in the Unity Neon Challenge and Deep Street. Xeno Gaming got in touch with me through the contact form on the site (which I recommend you do if you want me to talk about something I might be interested in, or general enquiries) and what they have shown me is very impressive. Just take a glance at the neon lit streets in the video below, is simply breathtaking. If you’re interested in more details read on.
It’s time for a small site upgrade moving forward. As of today you will notice the blog has changed in appearance and some functionality. I hope you enjoy these changes. I would like to post more often so make sure to be active within the community as it helps out a lot.
A ton of Run Tapper videos! Run tapper is a mobile game I am developing for android, stay tuned for more information =)
Puzzle Platformer – A boy and his blob – Nintendo Wii
This post was made using my game idea generator. I’m going to be doing “runs” with the idea generator to give you an idea of it’s usage. Today I’ll be using Platform Games as my genre.
My haunted house Mario Maker course.
As a student doing a computer games course I can’t help but wonder how the Games Industry is going to change over the years. When you think about what the first developers were like, you picture coders that went from creating games from scratch. In the present we have many different game engines to use, should we choose to do so. These programmers have such a vast knowledge and they came up with unique ideas and pushed a lot of genres forward. It’s becoming increasingly difficult though not impossible to come up with new genres and ideas.
Continue reading “Super Mario Maker as a toolset for future developers”
Here’s some footage of the University Assignment I did, the assignment was to recreate an old game, add multiplayer and do it using nothing but SDL2 and C++. Here’s mine below.