I Made A WarioWare Inspired Game in 48 Hours (GMTK 2023 Game Jam)

What do you mean you don’t know who Bario is? BarioWare: Swap is my entry to the Game Makers Toolkit Game Jam for 2023. The theme was Roles Reversed.

Logo/Theme art not created by me, taken from the GMTK Game Jam itch.io page

The examples given for this theme in its announcement video were;

  • Angry Birds where you build the towers instead of knocking them down
  • Pong where you play as the ball instead of the paddle
  • Tetris where you control the board/environment instead of the falling blocks
WarioWare DIY – A childhood favourite of mine

I applied the theme to WarioWare which became WarioWare but you’re in control of the microgames, now while a WarioWare game already exists where you make games (WarioWare DIY) I decided to make a game that instead has you modifying and setting up existing microgames to maximise your chances of defeating the player (The AI).

The AI popping the balloons

An example from the game includes a microgame where the AI is trying to pop balloons within 5 seconds, in this example you get 5 seconds to spread out the balloons as much as possible so the AI can’t click them all fast enough.

The human player filling the chest so the AI can empty it

You can play the game for free on itch.io, if you’re also taking place in the GMTK Game Jam, why not give BarioWare a rating while the submission page is still open? Thanks

itch.io Page: https://tompouchergames.itch.io/barioware-swap

Submission/Rating Page: https://itch.io/jam/gmtk-2023/rate/2155728

Beyond The Crater (Free To Play/Open Source)

Submission Day Trailer for the GitHub Game Off 2020 Game Jam

This year I attempted something I had never attempted before. A month long game jam. This game jam requires your project to be open source and I teamed up with two other programmers to make a game for this game jam. The theme of the game jam was ‘MoonShot’. Please check out the trailer above.

You can play the game here: https://tompouchergames.itch.io/beyond-the-crater
You can find the source code here: https://github.com/tomaustin700/GameOff2020

Hold The Throne – New Bonus Stage (Play Free)

Update trailer for Hold The Throne

I’ve recently started doing dev challenges with another content creator on instagram. These challenge are game development challenges. I don’t currently have an active project so for the last two challenges I’ve been posting dev logs on my instagram and created a new level for ‘Hold The Throne’ an old game jam project of mine. There is now a bonus stage complete with 2 new enemies, 1 new boss, new background sprites, new music and there is also a new main menu. Here’s the trailer for the update and you can play it for free here. https://tompouchergames.itch.io/hold-the-throne

You can find my instagram here. https://www.instagram.com/pouch_nation

Hold The Throne – Trailer (Weekly Game Jam 150)

Hold The Throne was creating for the Weekly Game Jam 150 taking place on itch.io last week. The Theme was ‘You’re The Enemy’ I interpreted this as you being able to cause damage to the player, just as enemies can. I decided to go with the idea of your projectiles bouncing and wrapping screens. These projectiles could hit you in the back and damage you similar to an enemy. You can play this in the browser for free here.

Devil’s Diner – Weekly Game Jam 95

I decided to take part in a Game Jam for the first time in a while. This was my first solo Game Jam, in which I roughly spent a couple of days on. The personal gains for this Game Jam were to motivate me to create a game for the first time in a while by forcing myself to stick to a theme and see it through to the end. Devil’s Diner is a memory game about ordering food.

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GMTK 2018 Game Jam – VacPac

Hello, It’s been about 18 months since I’ve started a game project due to finishing University and starting a full time job. That’s why I decided a game jam was the best way to reignite my creativity and motivation. I chose the GMTK game jam as it was hosted by Mark Brown of Game Maker’s toolkit who has a brilliant Youtube series on game design. The theme of the game jam was ‘Genre without mechanic’. This means that the game needed to be based on a genre and take away a key gameplay mechanic such as shooting in a first person shooter or not having the ability to jump in a platformer.

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ScareJam 2015 (24 Hour Game Jam)

This was a game jam project in which me and a friend created a 2d sidescrolling hack and slash game. The theme of the game had to be halloween with various smaller themes/modifiers available to alter the gameplay. We chose hospital as a modifier and it turned into creating a room based hospital zombie game that you see above. The game took around 14 hours to make out of the 24 hours available.

Please take a look above.
– Tom