This year I attempted something I had never attempted before. A month long game jam. This game jam requires your project to be open source and I teamed up with two other programmers to make a game for this game jam. The theme of the game jam was ‘MoonShot’. Please check out the trailer above.
Hello, I’ve decided to make Hold The Throne open source in celebration of it’s new update! Hope you enjoy. (don’t judge my bad code too much). See previous posts on update and how to play it.
I’ve recently started doing dev challenges with another content creator on instagram. These challenge are game development challenges. I don’t currently have an active project so for the last two challenges I’ve been posting dev logs on my instagram and created a new level for ‘Hold The Throne’ an old game jam project of mine. There is now a bonus stage complete with 2 new enemies, 1 new boss, new background sprites, new music and there is also a new main menu. Here’s the trailer for the update and you can play it for free here. https://tompouchergames.itch.io/hold-the-throne
You can find my instagram here. https://www.instagram.com/pouch_nation
Hold The Throne was creating for the Weekly Game Jam 150 taking place on itch.io last week. The Theme was ‘You’re The Enemy’ I interpreted this as you being able to cause damage to the player, just as enemies can. I decided to go with the idea of your projectiles bouncing and wrapping screens. These projectiles could hit you in the back and damage you similar to an enemy. You can play this in the browser for free here.
I decided to take part in a Game Jam for the first time in a while. This was my first solo Game Jam, in which I roughly spent a couple of days on. The personal gains for this Game Jam were to motivate me to create a game for the first time in a while by forcing myself to stick to a theme and see it through to the end. Devil’s Diner is a memory game about ordering food.
Hello, It’s been about 18 months since I’ve started a game project due to finishing University and starting a full time job. That’s why I decided a game jam was the best way to reignite my creativity and motivation. I chose the GMTK game jam as it was hosted by Mark Brown of Game Maker’s toolkit who has a brilliant Youtube series on game design. The theme of the game jam was ‘Genre without mechanic’. This means that the game needed to be based on a genre and take away a key gameplay mechanic such as shooting in a first person shooter or not having the ability to jump in a platformer.
This was a game jam project in which me and a friend created a 2d sidescrolling hack and slash game. The theme of the game had to be halloween with various smaller themes/modifiers available to alter the gameplay. We chose hospital as a modifier and it turned into creating a room based hospital zombie game that you see above. The game took around 14 hours to make out of the 24 hours available.
Please take a look above.