I decided to take part in a Game Jam for the first time in a while. This was my first solo Game Jam, in which I roughly spent a couple of days on. The personal gains for this Game Jam were to motivate me to create a game for the first time in a while by forcing myself to stick to a theme and see it through to the end. Devil’s Diner is a memory game about ordering food.
Hello, It’s been about 18 months since I’ve started a game project due to finishing University and starting a full time job. That’s why I decided a game jam was the best way to reignite my creativity and motivation. I chose the GMTK game jam as it was hosted by Mark Brown of Game Maker’s toolkit who has a brilliant Youtube series on game design. The theme of the game jam was ‘Genre without mechanic’. This means that the game needed to be based on a genre and take away a key gameplay mechanic such as shooting in a first person shooter or not having the ability to jump in a platformer.
It’s time for a small site upgrade moving forward. As of today you will notice the blog has changed in appearance and some functionality. I hope you enjoy these changes. I would like to post more often so make sure to be active within the community as it helps out a lot.
This was a game jam project in which me and a friend created a 2d sidescrolling hack and slash game. The theme of the game had to be halloween with various smaller themes/modifiers available to alter the gameplay. We chose hospital as a modifier and it turned into creating a room based hospital zombie game that you see above. The game took around 14 hours to make out of the 24 hours available.
Please take a look above.