Squeezing out a new PLOK devlog! I’m remaking the SNES game PLOK in the Unity game engine. This video covers adding a new secret stage. I’ve cut the intro this time in an attempt to keep the pace up and maintain watch time. A lot of different editing experiments in this one. Main things covered in the video are helicopters, sea mine looking enemies, new art, pause screen updates, loading transitions and warps on the world map.
PLOK Remake: Creating a World Map
Hey everyone! New devlog today, c0ntinuing to polish the first world from PLOK. Cotton Island. Quite a delay since the last video due to various things and covid. This devlog goes through creating a world map (with unlockable levels and backtracking, similar to a super mario bros game), custom font, scoring system and tweaks to the boss when they take damage to be more in line with the original game. There’s a discord available in the videos description for more regular updates and feedback. Hope you enjoy!
PLOK Remake: Adding The Bobbins Bro
Hey everyone! New devlog today, wrapping up the first pass of the first world from PLOK. Cotton Island. I hope you liked my implementation of the boss. It was difficult to implement. Stay tuned for more!
New Levels & Playing my game on Steam Deck
A new PLOK Remake Devlog is among us. This time making a linux build to play on Steam Deck, adding new levels and moving platforms! Moving platforms were challenging, next time we will be looking at the first boss!
Adding POWERUPS and ENEMIES
Making a WarioWare style game in 48 hours (Devlog)
I took part in the GMTK 2023 game jam. The theme was ‘Roles Reversed’. I made a WarioWare game where you setup the microgames to fail the computer/AI player. Here’s my devlog!
I Made A WarioWare Inspired Game in 48 Hours (GMTK 2023 Game Jam)
What do you mean you don’t know who Bario is? BarioWare: Swap is my entry to the Game Makers Toolkit Game Jam for 2023. The theme was Roles Reversed.

The examples given for this theme in its announcement video were;
- Angry Birds where you build the towers instead of knocking them down
- Pong where you play as the ball instead of the paddle
- Tetris where you control the board/environment instead of the falling blocks

I applied the theme to WarioWare which became WarioWare but you’re in control of the microgames, now while a WarioWare game already exists where you make games (WarioWare DIY) I decided to make a game that instead has you modifying and setting up existing microgames to maximise your chances of defeating the player (The AI).
An example from the game includes a microgame where the AI is trying to pop balloons within 5 seconds, in this example you get 5 seconds to spread out the balloons as much as possible so the AI can’t click them all fast enough.
You can play the game for free on itch.io, if you’re also taking place in the GMTK Game Jam, why not give BarioWare a rating while the submission page is still open? Thanks
itch.io Page: https://tompouchergames.itch.io/barioware-swap
Submission/Rating Page: https://itch.io/jam/gmtk-2023/rate/2155728
Learning to be OPEN about my YouTube Channel
I’ve had a presence on YouTube since in some format since 2011. Around this age I assumed all the content I put out was great and would share it with people at school to the point of adding everyone in my friends list into a chat and sending out a video link to my comedy series “life sucks”, I did podcasts and even sang on YouTube on the same channel. My sense of embarrassment didn’t seem to be present.
Continue reading “Learning to be OPEN about my YouTube Channel”Fragmented Space – Free on itch.io

I recently entered the Weekly Game Jam 210 with another developer. The theme was fragments, we created a game about knocking fragmented space debris into the correct collection zones. We had quite a lot of fun creating levels for this game as we were able to combine a lot of our systems in the later levels. It’s fully free on itch.io and can be played in browser or downloaded here. https://tompouchergames.itch.io/fragmented-space
You can watch the trailer here.
Beyond The Crater (Free To Play/Open Source)
This year I attempted something I had never attempted before. A month long game jam. This game jam requires your project to be open source and I teamed up with two other programmers to make a game for this game jam. The theme of the game jam was ‘MoonShot’. Please check out the trailer above.
You can play the game here: https://tompouchergames.itch.io/beyond-the-crater
You can find the source code here: https://github.com/tomaustin700/GameOff2020


