Run Tapper – Next Update Plans

Development, Gaming

Hello all!

rt

It’s been a while, I’ve just finished my University course and I am awaiting results. In the meantime I’ve thought about additions and improvements to Run Tapper. For version 1.5.0 I intended to implement or question the additions of the following. If an item has (?) beside it then I am considering adding it as a feature and any comments as to whether it should be implemented are greatly appreciated.

  • Menu Music (?) – Annoying after long periods ie Level editor?
  • In Game Music (?) – Not sure if this would become jarring if music was added to level generation as the game is fast paced. Perhaps dependant on movement speed.
  • Revised Audio for surfaces
  • Performance enhancements – raise from locked 30fps to locked 60fps

Run Tapper 1.4.0 – Full Patch Notes

Development, Gaming

snowy

 

Listed below are the full patch notes for RunTapper Рnot available on the Google Play store page. https://play.google.com/store/apps/details?id=com.TomPoucherGames.RunTapper

Added Spin platform (cactus)
Added Evil Dirt
Added graves
Added Ghost Turret

My Android Game is Out! RUNTAPPER!

Development, Gaming, Personal

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https://play.google.com/store/apps/details?id=com.TomPoucherGames.RunTapper

This is my first ever game to be publicly available so please do me a massive favour and give it a go, leave a review and share it with your friends. I plan to continuously update the game to add new features (last main update was online leaderboards and achievements). It’s completely free with no ads and to be able to effectively use it for my portfolio I’ve got to get that install number growing so it would help me out tremendously if you took a look!

Gameplay mechanics include:-

  • Prebuilt Levels
  • Randomly Generated Levels
  • Level Code (share random levels online)
  • Achievements
  • Leaderboards
  • Tons of obstacles
  • Customise your character
  • Teleportation
  • Times for beating a level

Thanks,

Tom

DualShooter Gameplay (my student project from 2014)

Development, Gaming, Personal

DualShooter was a pc game (later ported to mobile for personal use) that I made in November of last year. I never uploaded any footage because I was unsure about whether it could be uploaded. Since its been marked I feel like I can show you footage of the game. It was in development around 2/3 months.