New video! Worked on the content for this the last couple days as I’ve been busy the last few weeks! Hopefully you like what’s here for such a short time period! This video focuses on the following
Hey everyone! New devlog today, wrapping up the first pass of the first world from PLOK. Cotton Island. I hope you liked my implementation of the boss. It was difficult to implement. Stay tuned for more!
I took part in the GMTK 2023 game jam. The theme was ‘Roles Reversed’. I made a WarioWare game where you setup the microgames to fail the computer/AI player. Here’s my devlog!
What do you mean you don’t know who Bario is? BarioWare: Swap is my entry to the Game Makers Toolkit Game Jam for 2023. The theme was Roles Reversed.
Logo/Theme art not created by me, taken from the GMTK Game Jam itch.io page
The examples given for this theme in its announcement video were;
Angry Birds where you build the towers instead of knocking them down
Pong where you play as the ball instead of the paddle
Tetris where you control the board/environment instead of the falling blocks
WarioWare DIY – A childhood favourite of mine
I applied the theme to WarioWare which became WarioWare but you’re in control of the microgames, now while a WarioWare game already exists where you make games (WarioWare DIY) I decided to make a game that instead has you modifying and setting up existing microgames to maximise your chances of defeating the player (The AI).
The AI popping the balloons
An example from the game includes a microgame where the AI is trying to pop balloons within 5 seconds, in this example you get 5 seconds to spread out the balloons as much as possible so the AI can’t click them all fast enough.
The human player filling the chest so the AI can empty it
You can play the game for free on itch.io, if you’re also taking place in the GMTK Game Jam, why not give BarioWare a rating while the submission page is still open? Thanks
I recently entered the Weekly Game Jam 210 with another developer. The theme was fragments, we created a game about knocking fragmented space debris into the correct collection zones. We had quite a lot of fun creating levels for this game as we were able to combine a lot of our systems in the later levels. It’s fully free on itch.io and can be played in browser or downloaded here. https://tompouchergames.itch.io/fragmented-space
Hold The Throne was creating for the Weekly Game Jam 150 taking place on itch.io last week. The Theme was ‘You’re The Enemy’ I interpreted this as you being able to cause damage to the player, just as enemies can. I decided to go with the idea of your projectiles bouncing and wrapping screens. These projectiles could hit you in the back and damage you similar to an enemy. You can play this in the browser for free here.
I decided to take part in a Game Jam for the first time in a while. This was my first solo Game Jam, in which I roughly spent a couple of days on. The personal gains for this Game Jam were to motivate me to create a game for the first time in a while by forcing myself to stick to a theme and see it through to the end. Devil’s Diner is a memory game about ordering food.
Today I released a puzzle game called “Color Dome” for Android on the Google Play Store. The game is a high score style game and you must rotate the planet to find the correct colours.
It’s been a while, I’ve just finished my University course and I am awaiting results. In the meantime I’ve thought about additions and improvements to Run Tapper. For version 1.5.0 I intended to implement or question the additions of the following. If an item has (?) beside it then I am considering adding it as a feature and any comments as to whether it should be implemented are greatly appreciated.
Menu Music (?) – Annoying after long periods ie Level editor?
In Game Music (?) – Not sure if this would become jarring if music was added to level generation as the game is fast paced. Perhaps dependant on movement speed.
Revised Audio for surfaces
Performance enhancements – raise from locked 30fps to locked 60fps