It’s been a while, I’ve just finished my University course and I am awaiting results. In the meantime I’ve thought about additions and improvements to Run Tapper. For version 1.5.0 I intended to implement or question the additions of the following. If an item has (?) beside it then I am considering adding it as a feature and any comments as to whether it should be implemented are greatly appreciated.
- Menu Music (?) – Annoying after long periods ie Level editor?
- In Game Music (?) – Not sure if this would become jarring if music was added to level generation as the game is fast paced. Perhaps dependant on movement speed.
- Revised Audio for surfaces
- Performance enhancements – raise from locked 30fps to locked 60fps
Listed below are the full patch notes for RunTapper – not available on the Google Play store page. https://play.google.com/store/apps/details?id=com.TomPoucherGames.RunTapper
Added Spin platform (cactus)
Added Evil Dirt
Added Ghost Turret
New features shown in the trailer, you can download the app from Google Play.
Decided to look into the potential for a Dual Shooter sequel, this time developed with mobile in mind instead of being ported later. The prototype is being developed for android, the video shows the use of the accelerometer and touch screen to control the ship.
So as you know I do a games computing course, and I now use Unity for my work, however I haven’t always used unity and I’m going to briefly run through how I’ve made games in the past and what you can do to get started!