So the Global Game Jam 2016 has come and gone, I worked in a group of 3. I was the only coder in the team, whilst the others helped come up with our initial idea. The others also made all the art and some of the sounds. The game jam was 48 hours long, the longest I have ever participated in, of which we used around 24 hours.
This video is all about how I came up with the designs for DualShooter, due to my current place I am unable to speak as loud or enthusiastically, I hope you enjoy despite these issues!
Happy New Year everyone! 2016 should be a blast, hopefully more projects will come out this year and I will be able to do a year in industry in the second half of 2016 and really get on course to being a developer for a company. I hope you all enjoy the new year and that plenty of great games release =)
- Added MiniMap, a new map, terrain, water, better physics and boost pads!
- Tweaked Player Camera Order
Added in local multiplayer functionality, and some more bugs while I was at it!
Take a look at the racing project I’m working on!