It’s been a while, I’ve just finished my University course and I am awaiting results. In the meantime I’ve thought about additions and improvements to Run Tapper. For version 1.5.0 I intended to implement or question the additions of the following. If an item has (?) beside it then I am considering adding it as a feature and any comments as to whether it should be implemented are greatly appreciated.
- Menu Music (?) – Annoying after long periods ie Level editor?
- In Game Music (?) – Not sure if this would become jarring if music was added to level generation as the game is fast paced. Perhaps dependant on movement speed.
- Revised Audio for surfaces
- Performance enhancements – raise from locked 30fps to locked 60fps
A ton of Run Tapper videos! Run tapper is a mobile game I am developing for android, stay tuned for more information =)
Puzzle Platformer – A boy and his blob – Nintendo Wii
This post was made using my game idea generator. I’m going to be doing “runs” with the idea generator to give you an idea of it’s usage. Today I’ll be using Platform Games as my genre.
My haunted house Mario Maker course.
As a student doing a computer games course I can’t help but wonder how the Games Industry is going to change over the years. When you think about what the first developers were like, you picture coders that went from creating games from scratch. In the present we have many different game engines to use, should we choose to do so. These programmers have such a vast knowledge and they came up with unique ideas and pushed a lot of genres forward. It’s becoming increasingly difficult though not impossible to come up with new genres and ideas.
Here’s some footage of the University Assignment I did, the assignment was to recreate an old game, add multiplayer and do it using nothing but SDL2 and C++. Here’s mine below.
So in November 2015 I did a Graphics module in which I learnt how to use C++ and OpenGL. I uploaded some footage of the 3D pong in my games portfolio, I have decided to upload separate videos for the pong games as the 2D pong project was unseen. You can find videos below.
This post was made using my game idea generator. I’m going to be doing “runs” with the idea generator to give you an idea of it’s usage. Today I’ll be using RPG as my genre.
Here’s a look at some of my projects including those I am currently working on =)
Thanks for watching and feel free to recommend any project ideas or genres you’d like to see me tackle.
So the Global Game Jam 2016 has come and gone, I worked in a group of 3. I was the only coder in the team, whilst the others helped come up with our initial idea. The others also made all the art and some of the sounds. The game jam was 48 hours long, the longest I have ever participated in, of which we used around 24 hours.
This video is all about how I came up with the designs for DualShooter, due to my current place I am unable to speak as loud or enthusiastically, I hope you enjoy despite these issues!